top of page

Grant Shonkwiler
Producer, Epic Games

Raleigh, North Carolina

 

Blog: www.gshonk.wordpress.com

 

I’ve been making games since I was 12 years old when I thought I could design a game for Sony to top Pokemon; the game was entitled Pokemon Killer, it never came to market. After high school I went to Full Sail University where I got a Bachelors degree in Game Design and Development. Right out of school I started working as a programmer for Megatouch Games, a casual game studio in Philadelphia. After a year I became a designer at the company, eventually ending up as Lead Designer shipping 50+ titles at the company. While in Philly, I helped run the IGDA chapter, as well as co-founding VGI Philly and Philly Game Dev. I then accepted a job as a Technical Producer at id Software in Dallas. Where I helped finish up Rage, and am currently working on the next big thing. I also help run the Dallas Chapter of the IGDA as well as GameDevDrinkUp. I’m also a rugby nut, so if you see a guy at a game conference with a rugby jersey on, that is probably me. Read more here!

 

  • Twitter App Icon
  • LinkedIn Classic
  • Twitter App Icon
  • LinkedIn Classic
  • Twitter App Icon
  • LinkedIn Classic
March, 2014
February, 2014
January, 2014

Anne Chilldon
Game Designer, Volition

Champaign, Illinois

 

Anne Chilldon was born and raised Florida and entered the game industry in November 2007 working her way up to Lead Game Designer at Gorilla Systems Inc. She has been at Volition Inc in Champaign, Illinois since June 2010 as a Game Designer. Read more here!

 

 

Elbert Perez
Technical Producer, Microsoft Game Studios

Seattle, Washington

 

 

Website: www.occasionalgamer.com

 

 

Harvey Smith
Co-Creative Director, Arkane Studios

Austin, Texas

 

 

 

  • Twitter App Icon
April, 2014
  • Twitter App Icon

Sean Korb
3D Artist

Winter Park, Florida

 

 

 

June, 2014

Nicholas Lance
Game Designer, Naughty Dog

Santa Monica, California

 

For as long as I can remember I have always wanted to make games. My passion for games lead me to pursue Game Design in both undergraduate and graduate studies. In school, I pushed to learn as much as possible about theories of game design. This lead to a variety of projects exploring various aspects of game design. After graduation, I pursued a career in video games. Starting as a Producer, I quickly found myself longing for the creative freedom I had experienced during my college years. After a year and a half in the industry and a variety of games shipped, I made the move to design and have never looked back. I now work as a Design Scripter for Naughty Dog, where I put my technical design background to use crafting unique experiences for gamers.

 

August, 2014
  • Twitter App Icon
  • LinkedIn Classic

Honorary Nerds

bottom of page